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<div class="title">Bench.cpp</div>  </div>
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<a href="_bench_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &quot;../header/UtilFunctions.h&quot;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;../header/Bench.h&quot;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="keyword">using namespace </span>osg;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="keyword">namespace </span>brtr{</div>
<div class="line"><a name="l00007"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a66ae6f45365c36daeabeed1a4b778d83">    7</a></span>&#160;    Bench::Bench(<span class="keyword">const</span> Vec3&amp; pcenter, <span class="keyword">const</span> <span class="keywordtype">double</span> plength){</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;      <span class="keywordflow">if</span>(plength &lt; 2 || plength &gt; 30) length = 8;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;            <span class="keywordflow">else</span> length = plength;</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;        </div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;        initBench(length); <span class="comment">//initalize the bench and saves it into a private attribute</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;        center = pcenter;</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;        addChild(bench.get()); </div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;        setPosition(center);</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;    }</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a9bd8ae1e6e48eb278206eff7102cac23">   18</a></span>&#160;    Bench::Bench(<span class="keyword">const</span> <a class="code" href="classbrtr_1_1_bench.html">Bench</a>&amp; copy, <span class="keyword">const</span> CopyOp&amp; copyop)</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;        : PositionAttitudeTransform(copy, copyop){}</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a22ffdb328f6dac6737108d0f7aa34f67">   21</a></span>&#160;    <a class="code" href="classbrtr_1_1_bench.html#a22ffdb328f6dac6737108d0f7aa34f67">Bench::~Bench</a>() {</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    }   </div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div>
<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#ad59e81ffbe90a7297bd5f256a54a234e">   24</a></span>&#160;    ref_ptr&lt;PositionAttitudeTransform&gt; <a class="code" href="classbrtr_1_1_bench.html#ad59e81ffbe90a7297bd5f256a54a234e">Bench::getHitbox</a>(<span class="keyword">const</span> <span class="keywordtype">double</span> alpha, <span class="keywordtype">double</span> height){     </div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;        Vec3 size = <a class="code" href="namespacebrtr.html#a24ba7c5d07ad50afb09990116dd3556d">getDimensionOfNode</a>(<a class="code" href="classbrtr_1_1_bench.html#aa3da8798872d1c2d595c24a48a5cb427">bench</a>);</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;        </div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;        <span class="keywordflow">if</span> (height &lt; 0) height = size.z();</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        ref_ptr&lt;Group&gt; hitbox = <a class="code" href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">brtr::createCuboid</a>(size.x(), size.y(), height, 0);</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        </div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        <span class="comment">//needed to make the hitbox transparent</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        ref_ptr&lt;BlendFunc&gt; blendFunc = <span class="keyword">new</span> BlendFunc;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        blendFunc-&gt;setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        StateSet* stateset = hitbox-&gt;getOrCreateStateSet();</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        Material * newmaterial = <span class="keyword">new</span> Material();</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        newmaterial-&gt;setEmission(Material::FRONT, Vec4(0, 0, 0, alpha));</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        newmaterial-&gt;setDiffuse(Material::FRONT, Vec4(0, 0, 0, alpha));</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        newmaterial-&gt;setAmbient(Material::FRONT, Vec4(0, 0, 0, alpha));</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        stateset-&gt;setAttributeAndModes(newmaterial, StateAttribute::OVERRIDE | StateAttribute::ON);</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        stateset-&gt;setRenderingHint(StateSet::TRANSPARENT_BIN);</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        stateset-&gt;setAttributeAndModes(blendFunc);</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        </div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        <span class="comment">//set the position of the hitbox</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; benchpos = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        benchpos-&gt;setPosition(this-&gt;<a class="code" href="classbrtr_1_1_bench.html#a5ea108ad6ee96d487ac00ecacc383aa2">center</a>);</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        benchpos-&gt;addChild(hitbox);</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keywordflow">return</span> benchpos;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    }</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    </div>
<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#aafa199aa2218d57b290d99843a1443d4">   53</a></span>&#160;    ref_ptr&lt;Material&gt; <a class="code" href="classbrtr_1_1_bench.html#aafa199aa2218d57b290d99843a1443d4">Bench::createIronMaterial</a>(){</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        ref_ptr&lt;Material&gt; mat = <a class="code" href="namespacebrtr.html#a7b54dcabf5846ea963221e59b38b0a79">createSimpleMaterial</a>(   osg::Material::FRONT_AND_BACK,  </div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;                                osg::Vec4(.9f, .9f, .9f, 1.0f), <span class="comment">//diffuse</span></div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;                                osg::Vec4(.7f, .7f, .7f, 1.0f), <span class="comment">//ambient</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;                                osg::Vec4(.3f, .3f, .3f, 1.0f), <span class="comment">//specular</span></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;                                128); <span class="comment">//Shininess</span></div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <span class="keywordflow">return</span> mat;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    }</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    </div>
<div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a57d6d3f038d3f0e8d5f8b83895a6670a">   62</a></span>&#160;    ref_ptr&lt;Material&gt; <a class="code" href="classbrtr_1_1_bench.html#a57d6d3f038d3f0e8d5f8b83895a6670a">Bench::createWoodMaterial</a>(){</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        ref_ptr&lt;Material&gt; mat = <a class="code" href="namespacebrtr.html#a7b54dcabf5846ea963221e59b38b0a79">createSimpleMaterial</a>(osg::Material::FRONT_AND_BACK, </div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;                                osg::Vec4(.3f, .3f, .3f, 1.0f), <span class="comment">//diffuse</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;                                osg::Vec4(.7f, .7f, .7f, 1.0f), <span class="comment">//ambient</span></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;                                osg::Vec4(.1f, .1f, .1f, 1.0f), <span class="comment">//specular</span></div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;                                3); <span class="comment">//Shininess</span></div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <span class="keywordflow">return</span> mat;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    }</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div>
<div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a90c4ae616eb8d7bf669af2983ed3cd1d">   71</a></span>&#160;    ref_ptr&lt;DrawElementsUInt&gt; <a class="code" href="classbrtr_1_1_bench.html#a90c4ae616eb8d7bf669af2983ed3cd1d">Bench::getPrimitiveSetforARectangle</a>(<span class="keywordtype">int</span> lsteps, <span class="keywordtype">int</span> wsteps){</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        ref_ptr&lt;DrawElementsUInt&gt; indices = <span class="keyword">new</span> DrawElementsUInt(GL_TRIANGLE_STRIP);</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; lsteps; i++) {</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt;= wsteps; j++) {</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;                indices-&gt;push_back(i*(wsteps + 1) + j);</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;                indices-&gt;push_back((i + 1)*(wsteps + 1) + j);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;            }</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;            indices-&gt;push_back((i + 1)*(wsteps + 1) + wsteps);</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;            indices-&gt;push_back((i + 1)*(wsteps + 1));</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        }</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        <span class="keywordflow">return</span> indices;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    }</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#afac56bea39f6e5e72140d4512dd711d3">   84</a></span>&#160;    ref_ptr&lt;Geometry&gt; <a class="code" href="classbrtr_1_1_bench.html#afac56bea39f6e5e72140d4512dd711d3">Bench::createArmrestSidesLeftRight</a>(<span class="keywordtype">double</span> radius, <span class="keywordtype">double</span> radius2, <span class="keywordtype">int</span> lsteps, <span class="keywordtype">int</span> wsteps, <span class="keywordtype">bool</span> flip){</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        ref_ptr&lt;Geometry&gt; side = <span class="keyword">new</span> Geometry;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        ref_ptr&lt;Vec3Array&gt; vertices = <span class="keyword">new</span> Vec3Array();</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        ref_ptr&lt;Vec3Array&gt; normals = <span class="keyword">new</span> Vec3Array();       </div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <span class="keywordtype">double</span> xstep = (radius2 - radius) / lsteps;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="keywordtype">double</span> ystep = radius / wsteps;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <span class="comment">// current vertex coordinates</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        <span class="keywordtype">double</span> x = 0.0;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        <span class="keywordtype">double</span> y = 0.0;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <span class="comment">//  current normal coordinates</span></div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <span class="keywordtype">double</span> nx = 0.0;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        <span class="keywordtype">double</span> ny = 1.0;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        <span class="keywordtype">double</span> nz = 0.0;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        </div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        <span class="keywordtype">double</span> curRad = radius; <span class="comment">//the current radius</span></div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        <span class="keywordtype">double</span> radSteps = (radius2 - radius) / wsteps; </div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        <span class="keywordtype">double</span> xstepalpha = DegreesToRadians(90.0 / wsteps); <span class="comment">//steps for the radius</span></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        <span class="keywordtype">double</span> alpha = DegreesToRadians(180.0);</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        <span class="keywordflow">if</span> (flip)  alpha -= DegreesToRadians(90.0); <span class="comment">// when this should be the other side, the start radius is changed </span></div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        </div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        ref_ptr&lt;Vec2Array&gt; texcoords = <span class="keyword">new</span> Vec2Array;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <span class="comment">// set vertices and normals</span></div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt;= lsteps; i++) {</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            y = 0.0;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;            curRad = radius;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt;= wsteps; j++) {</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;                vertices-&gt;push_back(Vec3d(cos(alpha)*curRad, 0, sin(alpha)*curRad));</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;                </div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;                texcoords-&gt;push_back(Vec2(x / (radius2 - radius), y / radius));</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;                </div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;                normals-&gt;push_back(Vec3d(nx, ny, nz));</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;                y += ystep;</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;                curRad += radSteps;</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            }</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;            alpha += xstepalpha;</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;            x += xstep;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        }</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        </div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        <span class="comment">//normalize the normals</span></div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <span class="keywordflow">for</span> (<span class="keyword">auto</span> cnt = 0; cnt &lt; normals-&gt;size(); cnt++) {</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;            normals-&gt;at(cnt).normalize();</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        }</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        side-&gt;setVertexArray(vertices.get());</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        side-&gt;addPrimitiveSet(<a class="code" href="classbrtr_1_1_bench.html#a90c4ae616eb8d7bf669af2983ed3cd1d">getPrimitiveSetforARectangle</a>(lsteps,wsteps));</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        side-&gt;setNormalArray(normals.get());</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        side-&gt;setTexCoordArray(0, texcoords.get());</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        side-&gt;setNormalBinding(Geometry::BIND_PER_VERTEX);</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <span class="keywordflow">return</span> side;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    }   </div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div>
<div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a28443b856188050680a2c0ab4ad31a93">  140</a></span>&#160;    ref_ptr&lt;Geometry&gt; <a class="code" href="classbrtr_1_1_bench.html#a28443b856188050680a2c0ab4ad31a93">Bench::createArmrestSidesFrontBack</a>(<span class="keywordtype">double</span> radius, <span class="keywordtype">double</span> width, <span class="keywordtype">int</span> lsteps, <span class="keywordtype">int</span> wsteps,<span class="keywordtype">bool</span> flip){</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;        ref_ptr&lt;Geometry&gt; side = <span class="keyword">new</span> Geometry;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        ref_ptr&lt;Vec3Array&gt; vertices = <span class="keyword">new</span> Vec3Array();</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;        ref_ptr&lt;Vec3Array&gt; normals = <span class="keyword">new</span> Vec3Array();</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        ref_ptr&lt;DrawElementsUInt&gt; indices = <span class="keyword">new</span> DrawElementsUInt(GL_TRIANGLE_STRIP);</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        <span class="keywordtype">double</span> ystep = width / wsteps;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        </div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        <span class="keywordtype">double</span> xstepalpha = DegreesToRadians(90.0 / wsteps); <span class="comment">//steps for the radius</span></div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        <span class="comment">// current vertex coordinates       </span></div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        <span class="keywordtype">double</span> y = 0.0;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        <span class="comment">//  current normal coordinates      </span></div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        <span class="keywordtype">double</span> ny = 0.0;</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        <span class="keywordtype">double</span> alpha = DegreesToRadians(180.0);</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        <span class="keywordflow">if</span> (flip)  alpha -= DegreesToRadians(90.0); <span class="comment">// when this should be the other side, the start radius is changed </span></div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        <span class="comment">// set vertices and normals</span></div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        ref_ptr&lt;Vec2Array&gt; texcoords = <span class="keyword">new</span> Vec2Array;</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt;= lsteps; i++) {</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;            y = 0.0;</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt;= wsteps; j++) {</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;                <span class="keywordflow">if</span> (!flip) {</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;                    vertices-&gt;push_back(Vec3d(cos(alpha)*radius, y, sin(alpha)*radius));</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;                    normals-&gt;push_back(Vec3d(-cos(alpha)*radius, ny, -sin(alpha)*radius));</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;                }<span class="keywordflow">else</span>{ <span class="comment">// flip the vertices and normales to fit</span></div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;                    vertices-&gt;push_back(Vec3d(cos(alpha)*radius, y, -sin(alpha)*radius));</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;                    normals-&gt;push_back(Vec3d(cos(alpha)*radius, ny, -sin(alpha)*radius));</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;                }</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;                texcoords-&gt;push_back(Vec2(cos(alpha) / 1, y / width)); <span class="comment">//calculate the texture coordinates</span></div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;                y += ystep;</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;            }</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;            alpha += xstepalpha;</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        }</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    </div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        <span class="comment">//normalize the normals</span></div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <span class="keywordflow">for</span> (<span class="keyword">auto</span> cnt = 0; cnt &lt; normals-&gt;size(); cnt++) {</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;            normals-&gt;at(cnt).normalize();</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;        }</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        side-&gt;setVertexArray(vertices.get());</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        side-&gt;addPrimitiveSet(<a class="code" href="classbrtr_1_1_bench.html#a90c4ae616eb8d7bf669af2983ed3cd1d">getPrimitiveSetforARectangle</a>(lsteps,wsteps));</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        side-&gt;setNormalArray(normals.get());</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        side-&gt;setNormalBinding(Geometry::BIND_PER_VERTEX);</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;        side-&gt;setTexCoordArray(0, texcoords.get());</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;        <span class="keywordflow">return</span> side;</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;    }</div>
<div class="line"><a name="l00190"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#aefe5a9043a63e13d83c31a42046c6912">  190</a></span>&#160;    ref_ptr&lt;Group&gt; <a class="code" href="classbrtr_1_1_bench.html#aefe5a9043a63e13d83c31a42046c6912">Bench::createLeg</a>(){</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;        <span class="keywordtype">double</span> <a class="code" href="classbrtr_1_1_bench.html#a81188a60871201d741c288396430964d">length</a> = 0.5;</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;        <span class="keywordtype">double</span> width = <a class="code" href="classbrtr_1_1_bench.html#a81188a60871201d741c288396430964d">length</a>;</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        <span class="keywordtype">double</span> height = 4 * <a class="code" href="classbrtr_1_1_bench.html#a81188a60871201d741c288396430964d">length</a>;</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;        ref_ptr&lt;Group&gt; leg = <a class="code" href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">createCuboid</a>(length, width, height);</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;        <span class="comment">//set Textures</span></div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;        ref_ptr&lt;Texture2D&gt; texture = <span class="keyword">new</span> Texture2D;</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;        ref_ptr&lt;Image&gt; image = osgDB::readImageFile(<span class="stringliteral">&quot;../BlenderFiles/Texturen/iron.jpg&quot;</span>);</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;        texture-&gt;setImage(image.get());</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;        texture-&gt;setWrap(Texture::WRAP_S, Texture::MIRROR);</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;        texture-&gt;setWrap(Texture::WRAP_T, Texture::MIRROR);</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;        osg::ref_ptr&lt;osg::StateSet&gt; legs(leg-&gt;getOrCreateStateSet());</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;        legs-&gt;setAttribute(<a class="code" href="classbrtr_1_1_bench.html#aafa199aa2218d57b290d99843a1443d4">createIronMaterial</a>());</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;        legs-&gt;setTextureAttributeAndModes(0, texture.get());</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;        <span class="keywordflow">return</span> leg;</div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;    }</div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;</div>
<div class="line"><a name="l00212"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a0547e73d10f329b2a9b4453b6319f472">  212</a></span>&#160;    ref_ptr&lt;Group&gt; <a class="code" href="classbrtr_1_1_bench.html#a0547e73d10f329b2a9b4453b6319f472">Bench::createSeat</a>(<span class="keyword">const</span> <span class="keywordtype">double</span> width){</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        ref_ptr&lt;Group&gt; seat = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        <span class="keywordtype">double</span> <a class="code" href="classbrtr_1_1_bench.html#a81188a60871201d741c288396430964d">length</a> = width; <span class="comment">//ratio of the seat is 1:1</span></div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;        <span class="keywordtype">double</span> height = 0.1; </div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;        ref_ptr&lt;Group&gt; base = <a class="code" href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">createCuboid</a>(length, width, height);</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;      </div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;         <span class="comment">//create the texture</span></div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;        ref_ptr&lt;Texture2D&gt; texturewood = <span class="keyword">new</span> Texture2D;</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;        ref_ptr&lt;Image&gt; imagewood = osgDB::readImageFile(<span class="stringliteral">&quot;../BlenderFiles/Texturen/wood.jpg&quot;</span>);       </div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;        texturewood-&gt;setImage(imagewood.get());</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;        texturewood-&gt;setWrap(Texture::WRAP_S, Texture::MIRROR);</div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;        texturewood-&gt;setWrap(Texture::WRAP_T, Texture::MIRROR);</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        </div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;        base-&gt;getChild(0)-&gt;getOrCreateStateSet()-&gt;setAttribute(<a class="code" href="classbrtr_1_1_bench.html#a57d6d3f038d3f0e8d5f8b83895a6670a">createWoodMaterial</a>());</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        base-&gt;getChild(0)-&gt;getOrCreateStateSet()-&gt;setTextureAttributeAndModes(0, texturewood.get()); <span class="comment">//Front</span></div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;        base-&gt;getChild(1)-&gt;getOrCreateStateSet()-&gt;setAttribute(<a class="code" href="classbrtr_1_1_bench.html#a57d6d3f038d3f0e8d5f8b83895a6670a">createWoodMaterial</a>());               </div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;        base-&gt;getChild(1)-&gt;getOrCreateStateSet()-&gt;setTextureAttributeAndModes(0, texturewood.get()); <span class="comment">//Back</span></div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;        </div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;        </div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;        <span class="comment">//rotate the base to get the back of the seat</span></div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        ref_ptr&lt;MatrixTransform&gt; seatback = <span class="keyword">new</span> MatrixTransform();</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        seatback-&gt;setMatrix(Matrix::rotate(PI / 2 * 1.1, 1, 0, 0));</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;        seatback-&gt;addChild(base.get());</div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;        <span class="comment">//group the components</span></div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;        seat-&gt;addChild(base);</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;        seat-&gt;addChild(seatback);</div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;        <span class="comment">//change the position</span></div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; seatpos = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;        seatpos = <a class="code" href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">wrapInPositionAttitudeTransform</a>(seat,Vec3d(0, -(width - <a class="code" href="namespacebrtr.html#a24ba7c5d07ad50afb09990116dd3556d">getDimensionOfNode</a>(seat).y()), 0.0));</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;        <span class="keywordflow">return</span> seatpos;</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;    }</div>
<div class="line"><a name="l00252"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a9956994e6a20cbbd0f0ce9eb6df25917">  252</a></span>&#160;    ref_ptr&lt;Group&gt; <a class="code" href="classbrtr_1_1_bench.html#a9956994e6a20cbbd0f0ce9eb6df25917">Bench::createArmrest</a>(<span class="keywordtype">double</span> radius, <span class="keywordtype">double</span> width, <span class="keywordtype">double</span> length, <span class="keywordtype">double</span> totalwidth){</div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;        ref_ptr&lt;Group&gt; armrest = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;</div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;        ref_ptr&lt;Group&gt; armrest_arch = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;        <span class="comment">//creates the components for the armrest_arch</span></div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;        ref_ptr&lt;Geode&gt; front = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        front-&gt;addDrawable(<a class="code" href="classbrtr_1_1_bench.html#a28443b856188050680a2c0ab4ad31a93">createArmrestSidesFrontBack</a>(radius, width, 10, 10, <span class="keyword">false</span>));</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;        ref_ptr&lt;Geode&gt; back = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;        back-&gt;addDrawable(<a class="code" href="classbrtr_1_1_bench.html#a28443b856188050680a2c0ab4ad31a93">createArmrestSidesFrontBack</a>(radius + length, width, 10, 10, <span class="keyword">true</span>));</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;        ref_ptr&lt;Geode&gt; leftside = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;        leftside-&gt;addDrawable(<a class="code" href="classbrtr_1_1_bench.html#afac56bea39f6e5e72140d4512dd711d3">createArmrestSidesLeftRight</a>(radius, radius + length, 10, 10, <span class="keyword">true</span>));</div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;        ref_ptr&lt;Geode&gt; rigthside = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;        rigthside-&gt;addDrawable(<a class="code" href="classbrtr_1_1_bench.html#afac56bea39f6e5e72140d4512dd711d3">createArmrestSidesLeftRight</a>(radius, radius + length, 10, 10, <span class="keyword">false</span>));</div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; leftsiderotated = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;        leftsiderotated-&gt;setAttitude(Quat(DegreesToRadians(180.0), X_AXIS));</div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;        leftsiderotated-&gt;addChild(leftside);</div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;        </div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; rigthsiderotated = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;        rigthsiderotated-&gt;setPosition(Vec3d(0, width, 0));</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;        rigthsiderotated-&gt;addChild(rigthside);</div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;</div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;        </div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;        </div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;        ref_ptr&lt;Geode&gt; topshape = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;        topshape-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">brtr::createRectangleWithTexcoords</a>(length, width, 20, 20));</div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; top = <a class="code" href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">wrapInPositionAttitudeTransform</a>(topshape,Vec3d(-(radius + length), 0, 0));</div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;</div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;        ref_ptr &lt;MatrixTransform&gt; bottom = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;        bottom-&gt;setMatrix(Matrix::rotate(PI / 2, 0, 1, 0)*Matrix::translate(0, 0, -radius));</div>
<div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;        bottom-&gt;addChild(topshape);</div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;</div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;</div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;        </div>
<div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;</div>
<div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;        armrest_arch-&gt;addChild(front);</div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;        armrest_arch-&gt;addChild(back);</div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;        armrest_arch-&gt;addChild(leftsiderotated);</div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;        armrest_arch-&gt;addChild(rigthsiderotated);</div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;        armrest_arch-&gt;addChild(top);</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;        armrest_arch-&gt;addChild(bottom);</div>
<div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;        </div>
<div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;        <span class="comment">//Positioning the armrest_arch</span></div>
<div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;        armrest_arch = <a class="code" href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">wrapInPositionAttitudeTransform</a>(armrest_arch, Vec3d(radius + length, 0, radius + length));</div>
<div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;        </div>
<div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;        <span class="keywordtype">double</span> height = 0.5;</div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;        ref_ptr&lt;Group&gt; bar_up = <a class="code" href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">brtr::createCuboid</a>(length, width, height);</div>
<div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;        ref_ptr&lt;Group&gt; barontop = <a class="code" href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">brtr::createCuboid</a>(width, totalwidth, width / 2);</div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;        </div>
<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;        bar_up = <a class="code" href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">wrapInPositionAttitudeTransform</a>(bar_up, Vec3d(0.0, 0.0, radius + length));</div>
<div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;        barontop = <a class="code" href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">wrapInPositionAttitudeTransform</a>(barontop, Vec3d(-width / 4, -(totalwidth) / 2 + width / 2, radius + length + height));</div>
<div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;</div>
<div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;        ref_ptr&lt;Group&gt; bars = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;        bars-&gt;addChild(barontop);</div>
<div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;        bars-&gt;addChild(bar_up);</div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;</div>
<div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;</div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;</div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;        armrest-&gt;addChild(armrest_arch);</div>
<div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;        armrest-&gt;addChild(bars);</div>
<div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;</div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;        ref_ptr&lt;Texture2D&gt; texture = <span class="keyword">new</span> Texture2D;</div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;        ref_ptr&lt;Image&gt; image = osgDB::readImageFile(<span class="stringliteral">&quot;../BlenderFiles/Texturen/iron.jpg&quot;</span>);</div>
<div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;        texture-&gt;setImage(image.get());</div>
<div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;        texture-&gt;setWrap(Texture::WRAP_S, Texture::MIRROR);</div>
<div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;        texture-&gt;setWrap(Texture::WRAP_T, Texture::MIRROR);</div>
<div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;</div>
<div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;        osg::ref_ptr&lt;osg::StateSet&gt; armrest_state(armrest-&gt;getOrCreateStateSet());</div>
<div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;</div>
<div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;        armrest_state-&gt;setAttribute(<a class="code" href="classbrtr_1_1_bench.html#aafa199aa2218d57b290d99843a1443d4">createIronMaterial</a>());</div>
<div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;        armrest_state-&gt;setTextureAttributeAndModes(0, texture.get());</div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;</div>
<div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;        <span class="keywordflow">return</span> armrest;</div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;    }</div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;</div>
<div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;</div>
<div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;</div>
<div class="line"><a name="l00331"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#ae17e8e692f6c6deb7b722b5df58dc04b">  331</a></span>&#160;    ref_ptr&lt;Group&gt; <a class="code" href="classbrtr_1_1_bench.html#ae17e8e692f6c6deb7b722b5df58dc04b">Bench::createBar</a>(){</div>
<div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;</div>
<div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;        <span class="keywordtype">double</span> width = 0.5;</div>
<div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;        <span class="keywordtype">double</span> height = width;</div>
<div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;        <span class="keywordtype">double</span> <a class="code" href="classbrtr_1_1_bench.html#a81188a60871201d741c288396430964d">length</a> = (this-&gt;<a class="code" href="classbrtr_1_1_bench.html#a81188a60871201d741c288396430964d">length</a>);</div>
<div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;</div>
<div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;</div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;        ref_ptr&lt;Group&gt; bar = <a class="code" href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">brtr::createCuboid</a>(length, width, height);</div>
<div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;</div>
<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;</div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;        <span class="comment">//set Textures</span></div>
<div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;        ref_ptr&lt;Texture2D&gt; texture = <span class="keyword">new</span> Texture2D;</div>
<div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;        ref_ptr&lt;Image&gt; image =</div>
<div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;            osgDB::readImageFile(<span class="stringliteral">&quot;../BlenderFiles/Texturen/iron.jpg&quot;</span>);</div>
<div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;        texture-&gt;setImage(image.get());</div>
<div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;        texture-&gt;setWrap(Texture::WRAP_S, Texture::MIRROR);</div>
<div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;        texture-&gt;setWrap(Texture::WRAP_T, Texture::MIRROR);</div>
<div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;</div>
<div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;        osg::ref_ptr&lt;osg::StateSet&gt; nodess(bar-&gt;getOrCreateStateSet());</div>
<div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;</div>
<div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;</div>
<div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;        nodess-&gt;setAttribute(<a class="code" href="classbrtr_1_1_bench.html#aafa199aa2218d57b290d99843a1443d4">createIronMaterial</a>());</div>
<div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;        nodess-&gt;setTextureAttributeAndModes(0, texture.get());</div>
<div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;</div>
<div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;</div>
<div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;        <span class="keywordflow">return</span> bar;</div>
<div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;    }</div>
<div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;</div>
<div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;</div>
<div class="line"><a name="l00360"></a><span class="lineno"><a class="line" href="classbrtr_1_1_bench.html#a2813d4878b8a5ef09219323b2f6c9cf5">  360</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classbrtr_1_1_bench.html#a2813d4878b8a5ef09219323b2f6c9cf5">Bench::initBench</a>(<span class="keyword">const</span> <span class="keywordtype">double</span> plength){</div>
<div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;        ref_ptr&lt;Group&gt; leg = <a class="code" href="classbrtr_1_1_bench.html#aefe5a9043a63e13d83c31a42046c6912">createLeg</a>();</div>
<div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;</div>
<div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;        <span class="keywordtype">double</span> legdistance = 0.05;</div>
<div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;</div>
<div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;        <span class="comment">//create the legs</span></div>
<div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; leg1 = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; leg2 = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;        leg1-&gt;addChild(leg.get());</div>
<div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;        leg2-&gt;addChild(leg.get());</div>
<div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;</div>
<div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;        ref_ptr&lt;Group&gt; legs = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;        legs-&gt;addChild(leg1.get());</div>
<div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;        legs-&gt;addChild(leg2.get());</div>
<div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;</div>
<div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;        <span class="comment">//save the dimension</span></div>
<div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;        Vec3 legssize = <a class="code" href="namespacebrtr.html#a24ba7c5d07ad50afb09990116dd3556d">getDimensionOfNode</a>(legs);</div>
<div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;</div>
<div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;</div>
<div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;        <span class="comment">//create the bar</span></div>
<div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;        ref_ptr&lt;Group&gt; bar = <a class="code" href="classbrtr_1_1_bench.html#ae17e8e692f6c6deb7b722b5df58dc04b">createBar</a>();</div>
<div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; bar1 = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;        bar1-&gt;addChild(bar.get());</div>
<div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;        ref_ptr&lt;Group&gt; bars = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; armrest1 = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;        </div>
<div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;        </div>
<div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;        Vec3 barssize = <a class="code" href="namespacebrtr.html#a24ba7c5d07ad50afb09990116dd3556d">getDimensionOfNode</a>(bar);</div>
<div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;</div>
<div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;</div>
<div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;      </div>
<div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;        <span class="keywordtype">int</span> anzahl_sitze = (int)(0.5*plength); <span class="comment">// caluclate the number of seats</span></div>
<div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;        <span class="keywordtype">double</span> sitzspacebetween = 0.9;</div>
<div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;        <span class="keywordtype">double</span> seatwidth = (barssize.x()*sitzspacebetween) / anzahl_sitze;</div>
<div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;</div>
<div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;</div>
<div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;</div>
<div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;</div>
<div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;        <span class="keywordtype">double</span> radiusarmrest = 0.2;</div>
<div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;</div>
<div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;        ref_ptr&lt;Group&gt; armrest = <a class="code" href="classbrtr_1_1_bench.html#a9956994e6a20cbbd0f0ce9eb6df25917">createArmrest</a>(radiusarmrest, barssize.y() / 2, barssize.z() / 4, seatwidth);</div>
<div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;</div>
<div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;</div>
<div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;</div>
<div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;        armrest1-&gt;addChild(armrest);</div>
<div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;        </div>
<div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;        armrest1-&gt;setPosition(Vec3d(-(radiusarmrest + barssize.z() / 4), (barssize.y() / 4), (barssize.z() / 2) - (barssize.z() / 8)));</div>
<div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;        </div>
<div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;</div>
<div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;        ref_ptr &lt;MatrixTransform&gt; armrest2 = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;        armrest2-&gt;setMatrix(Matrix::translate(-(radiusarmrest + (barssize.z() / 2) / 2), 0, 0)*Matrix::rotate(PI, 0, 0, 1));</div>
<div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;        armrest2-&gt;addChild(armrest);</div>
<div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;        </div>
<div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; armrest22 = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;        armrest22-&gt;setPosition(Vec3d(barssize.x(), (barssize.y() / 4) + barssize.y() / 2, (barssize.z() / 2) - (barssize.z() / 8)));</div>
<div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;        armrest22-&gt;addChild(armrest2);</div>
<div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;</div>
<div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;        bar1-&gt;addChild(armrest1);</div>
<div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;        bar1-&gt;addChild(armrest22);</div>
<div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;</div>
<div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;        bars-&gt;addChild(bar1.get());</div>
<div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;        Vec3 armrestsize = <a class="code" href="namespacebrtr.html#a24ba7c5d07ad50afb09990116dd3556d">getDimensionOfNode</a>(armrest);</div>
<div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;</div>
<div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;</div>
<div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;</div>
<div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;</div>
<div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;        <span class="comment">//creating the seats</span></div>
<div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;        ref_ptr&lt;Group&gt; seat = <a class="code" href="classbrtr_1_1_bench.html#a0547e73d10f329b2a9b4453b6319f472">createSeat</a>(seatwidth);</div>
<div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;</div>
<div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;        Vec3 seatsize = <a class="code" href="namespacebrtr.html#a24ba7c5d07ad50afb09990116dd3556d">getDimensionOfNode</a>(seat);</div>
<div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;        <span class="keywordtype">double</span> middle = (seatsize.y() - seatwidth) + (seatwidth / 2) - barssize.y() / 2;</div>
<div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;        <span class="comment">//Position the stuff</span></div>
<div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;        leg1-&gt;setPosition(Vec3d(legdistance*plength, middle, 0.0));</div>
<div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;        leg2-&gt;setPosition(Vec3d((1 - legdistance)*plength - <a class="code" href="namespacebrtr.html#a24ba7c5d07ad50afb09990116dd3556d">getDimensionOfNode</a>(leg).x(), middle, 0.0));</div>
<div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;        bar1-&gt;setPosition(Vec3d(0, middle, legssize.z()));</div>
<div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;</div>
<div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;        <span class="comment">//duplicate the seats</span></div>
<div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;        PositionAttitudeTransform *sitze[20]; <span class="comment">//maximum of 20 seats</span></div>
<div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;        ref_ptr&lt;Group&gt; sitze_all = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; anzahl_sitze; i++){</div>
<div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;            sitze[i] = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;            <span class="keywordtype">double</span> posx = (plength / anzahl_sitze) * i + ((plength / anzahl_sitze) - (seatsize.x())) / 2; <span class="comment">//calcute the position for each seat</span></div>
<div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;            sitze[i]-&gt;setPosition(Vec3d(posx, 0, legssize.z() + barssize.z()));</div>
<div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;            sitze[i]-&gt;addChild(seat.get());</div>
<div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;            sitze_all-&gt;addChild(sitze[i]);</div>
<div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;        }</div>
<div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;</div>
<div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;        <span class="comment">//bundle all components together into one group</span></div>
<div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;        ref_ptr&lt;Group&gt; <a class="code" href="classbrtr_1_1_bench.html#aa3da8798872d1c2d595c24a48a5cb427">bench</a> = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;        bench-&gt;addChild(legs.get());</div>
<div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;        bench-&gt;addChild(bars.get());</div>
<div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;        bench-&gt;addChild(sitze_all.get());</div>
<div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;        </div>
<div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;        <span class="comment">//position</span></div>
<div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; benchpos = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;        benchpos = <a class="code" href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">wrapInPositionAttitudeTransform</a>(bench,Vec3d(armrestsize.x(), 0, 0));</div>
<div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;      </div>
<div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;        </div>
<div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;        this-&gt;bench = benchpos;</div>
<div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;    }</div>
<div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;</div>
<div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;</div>
<div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;</div>
<div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;}</div>
<div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;</div>
<div class="ttc" id="namespacebrtr_html_a24ba7c5d07ad50afb09990116dd3556d"><div class="ttname"><a href="namespacebrtr.html#a24ba7c5d07ad50afb09990116dd3556d">brtr::getDimensionOfNode</a></div><div class="ttdeci">osg::Vec3 getDimensionOfNode(osg::Node *source)</div><div class="ttdoc">return the dimension of a node (width, height, length) </div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_ad59e81ffbe90a7297bd5f256a54a234e"><div class="ttname"><a href="classbrtr_1_1_bench.html#ad59e81ffbe90a7297bd5f256a54a234e">brtr::Bench::getHitbox</a></div><div class="ttdeci">ref_ptr&lt; PositionAttitudeTransform &gt; getHitbox(const double alpha, double height=8)</div><div class="ttdoc">return the Hitbox of the Bench </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00024">Bench.cpp:24</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_aefe5a9043a63e13d83c31a42046c6912"><div class="ttname"><a href="classbrtr_1_1_bench.html#aefe5a9043a63e13d83c31a42046c6912">brtr::Bench::createLeg</a></div><div class="ttdeci">ref_ptr&lt; Group &gt; createLeg()</div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00190">Bench.cpp:190</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a9956994e6a20cbbd0f0ce9eb6df25917"><div class="ttname"><a href="classbrtr_1_1_bench.html#a9956994e6a20cbbd0f0ce9eb6df25917">brtr::Bench::createArmrest</a></div><div class="ttdeci">ref_ptr&lt; Group &gt; createArmrest(double radius, double width, double length, double totalwidth)</div><div class="ttdoc">creates the armrest </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00252">Bench.cpp:252</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a5ea108ad6ee96d487ac00ecacc383aa2"><div class="ttname"><a href="classbrtr_1_1_bench.html#a5ea108ad6ee96d487ac00ecacc383aa2">brtr::Bench::center</a></div><div class="ttdeci">Vec3 center</div><div class="ttdef"><b>Definition:</b> <a href="_bench_8h_source.html#l00105">Bench.h:105</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a2813d4878b8a5ef09219323b2f6c9cf5"><div class="ttname"><a href="classbrtr_1_1_bench.html#a2813d4878b8a5ef09219323b2f6c9cf5">brtr::Bench::initBench</a></div><div class="ttdeci">void initBench(const double plength)</div><div class="ttdoc">initialize the bench </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00360">Bench.cpp:360</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html"><div class="ttname"><a href="classbrtr_1_1_bench.html">brtr::Bench</a></div><div class="ttdoc">Bench class, creates a bench Object. </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8h_source.html#l00024">Bench.h:24</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_afac56bea39f6e5e72140d4512dd711d3"><div class="ttname"><a href="classbrtr_1_1_bench.html#afac56bea39f6e5e72140d4512dd711d3">brtr::Bench::createArmrestSidesLeftRight</a></div><div class="ttdeci">ref_ptr&lt; Geometry &gt; createArmrestSidesLeftRight(double length, double width, int lsteps, int wsteps, bool flip=true)</div><div class="ttdoc">creates the left/rigth for the armrest </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00084">Bench.cpp:84</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a90c4ae616eb8d7bf669af2983ed3cd1d"><div class="ttname"><a href="classbrtr_1_1_bench.html#a90c4ae616eb8d7bf669af2983ed3cd1d">brtr::Bench::getPrimitiveSetforARectangle</a></div><div class="ttdeci">ref_ptr&lt; DrawElementsUInt &gt; getPrimitiveSetforARectangle(int lsteps, int wsteps)</div><div class="ttdoc">creates a primitives set for the getRectangle function </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00071">Bench.cpp:71</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a81188a60871201d741c288396430964d"><div class="ttname"><a href="classbrtr_1_1_bench.html#a81188a60871201d741c288396430964d">brtr::Bench::length</a></div><div class="ttdeci">double length</div><div class="ttdef"><b>Definition:</b> <a href="_bench_8h_source.html#l00107">Bench.h:107</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_aa3da8798872d1c2d595c24a48a5cb427"><div class="ttname"><a href="classbrtr_1_1_bench.html#aa3da8798872d1c2d595c24a48a5cb427">brtr::Bench::bench</a></div><div class="ttdeci">ref_ptr&lt; Group &gt; bench</div><div class="ttdef"><b>Definition:</b> <a href="_bench_8h_source.html#l00108">Bench.h:108</a></div></div>
<div class="ttc" id="namespacebrtr_html_a4e91424e74398a612c38a920df0577ef"><div class="ttname"><a href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">brtr::createRectangleWithTexcoords</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createRectangleWithTexcoords(double length, double width, int lsteps, int wsteps)</div><div class="ttdoc">Creates a Rectangle with TRIANGLE_STRIPS. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00118">UtilFunctions.cpp:118</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a22ffdb328f6dac6737108d0f7aa34f67"><div class="ttname"><a href="classbrtr_1_1_bench.html#a22ffdb328f6dac6737108d0f7aa34f67">brtr::Bench::~Bench</a></div><div class="ttdeci">~Bench()</div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00021">Bench.cpp:21</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a28443b856188050680a2c0ab4ad31a93"><div class="ttname"><a href="classbrtr_1_1_bench.html#a28443b856188050680a2c0ab4ad31a93">brtr::Bench::createArmrestSidesFrontBack</a></div><div class="ttdeci">ref_ptr&lt; Geometry &gt; createArmrestSidesFrontBack(double radius, double width, int lsteps, int wsteps, bool flip=true)</div><div class="ttdoc">creates the front/back for the armrest </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00140">Bench.cpp:140</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a0547e73d10f329b2a9b4453b6319f472"><div class="ttname"><a href="classbrtr_1_1_bench.html#a0547e73d10f329b2a9b4453b6319f472">brtr::Bench::createSeat</a></div><div class="ttdeci">ref_ptr&lt; Group &gt; createSeat(const double width)</div><div class="ttdoc">creates the seat </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00212">Bench.cpp:212</a></div></div>
<div class="ttc" id="namespacebrtr_html_ae7f155c263aec9663a02763ed0bb882b"><div class="ttname"><a href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">brtr::createCuboid</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Group &gt; createCuboid(const double length, const double width, const double height, const double factor=6)</div><div class="ttdoc">Creates a Cubiod with TRIANGLE_STRIPS using the createRectangle function. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00245">UtilFunctions.cpp:245</a></div></div>
<div class="ttc" id="namespacebrtr_html_a7b54dcabf5846ea963221e59b38b0a79"><div class="ttname"><a href="namespacebrtr.html#a7b54dcabf5846ea963221e59b38b0a79">brtr::createSimpleMaterial</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Material &gt; createSimpleMaterial(osg::Material::Face face, const osg::Vec4 &amp;diffuse, const osg::Vec4 &amp;ambient, const osg::Vec4 &amp;specular, const double shininess)</div><div class="ttdoc">creates a simple material </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00597">UtilFunctions.cpp:597</a></div></div>
<div class="ttc" id="namespacebrtr_html_a887d7975f37c4334b70e2196735b6678"><div class="ttname"><a href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">brtr::wrapInPositionAttitudeTransform</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::PositionAttitudeTransform &gt; wrapInPositionAttitudeTransform(osg::Node *srcNode, const osg::Vec3d &amp;pos)</div><div class="ttdoc">Return the given Node in a PositionAttitudeTransform with a given position. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00238">UtilFunctions.cpp:238</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_a57d6d3f038d3f0e8d5f8b83895a6670a"><div class="ttname"><a href="classbrtr_1_1_bench.html#a57d6d3f038d3f0e8d5f8b83895a6670a">brtr::Bench::createWoodMaterial</a></div><div class="ttdeci">ref_ptr&lt; Material &gt; createWoodMaterial()</div><div class="ttdoc">create the material for wood objects </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00062">Bench.cpp:62</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_ae17e8e692f6c6deb7b722b5df58dc04b"><div class="ttname"><a href="classbrtr_1_1_bench.html#ae17e8e692f6c6deb7b722b5df58dc04b">brtr::Bench::createBar</a></div><div class="ttdeci">ref_ptr&lt; Group &gt; createBar()</div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00331">Bench.cpp:331</a></div></div>
<div class="ttc" id="classbrtr_1_1_bench_html_aafa199aa2218d57b290d99843a1443d4"><div class="ttname"><a href="classbrtr_1_1_bench.html#aafa199aa2218d57b290d99843a1443d4">brtr::Bench::createIronMaterial</a></div><div class="ttdeci">ref_ptr&lt; Material &gt; createIronMaterial()</div><div class="ttdoc">create the material for iron objects </div><div class="ttdef"><b>Definition:</b> <a href="_bench_8cpp_source.html#l00053">Bench.cpp:53</a></div></div>
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